DevLog 6


Welcome back fellow mountaineers.
We are happy to say that lots of work has been done and our Alpha for Ascent is looking great! We made a lot of improvements based on feedback we've received from playtesters and things are looking better than ever.

October 26: Mechanics Refinement and UI Improvements
- The yanking mechanic was refined so that the person who yanks is the yanker
- We also implemented a max distance to which yanking is allowed
- Our artist Moonho made a beautiful splash screen for the opening of our game

October 27: GDDC Playtesting
- The UofT Game Design and Development Club playtested our game and we received very valuable feedback:

    • Throwing mechanic needs to be refined so that players are more prepared and have more feedback on when/where they will be thrown
    • Yanks were inconsistent and unpredictable at times
    • Co-op and aesthetics are our game's strengths
    • The heights of our throws could be tweaked to be higher
    • Communication was successfully achieved!
    • Checkpoints and respawns should be more automatic/accessible
    • Controllable camera

October 28-29: Camera and Gravity Tweaks
- We implemented a camera control with controller right-stick
- Jump mechanics were refined to be less punishing and feel better

October 30: Platform and UI Improvements
- Made scaffolding platforms transparent from the bottom
- Auto-respawn and more checkpoints implemented
- More visible UI changes (e.g. button hover, button select, etc.)

October 31: Mechanic Improvements
- Yanking mechanic made massive improvements based off of player feedback
- Parabolic shape that is more intuitive
- Works on all y-levels consistently
- Strength is more predictable and consistent no matter the distance between players

November 1: Level and Quality of Life Improvements
- Added a control map to our intro scene
- Connected the volume sliders in our settings menu
- Improved the level to make it fully playable and set up the structure for future levels

Next Steps:
- Adding in the wonderful art assets made by the art team!
- Implementing animations and more music/sfx
- Starting the first few playable versions of future levels
- Refining throwing and yanking even more to give greater feedback to players
- Introducing instructive signage for the tutorial segment of the first level (it flew to the wayside and we compensated with the control map for the Alpha version instead)

Files

AscentAlpha v1.2 Build (Windows).zip 55 MB
Nov 01, 2023
Ascent Alpha v1.3 Build (Mac).zip 57 MB
Nov 01, 2023
Ascent Alpha v1.3 Build (Windows).zip 48 MB
Nov 01, 2023

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