DevLog 8


Hello again!
There have been significant changes to our game as we start to integrate the art models and soundtracks :)

November 8:

- Added visual indication for where the other player will land then the player throws and when the player yanks them

- Changed the yank mechanic to yank on release and not on press

November 9:

- Major revamp of the first level to remove the maze and make it so that every platform can lead to the end of the level

- Added controller map scene in between intro scene and game scene so it will be more visible to the players

November 10:

- Second TA feedback session! Some of the feedbacks we got were:

  1.  There was not a whole lot of mechanics or level design
  2. There should be more indication of where the player would land after being thrown
  3. Gravity felt too strong
  4. Should give players a chance to recover when they hit the side of the platforms
  5. Camera movement was too fast making it a little dizzying 

November 11:

- New models for trees 

November 12:

- Changes to make the gravity feel less strong

- Added auto-recovery for when the player hits the edge of the platforms

- Changes to make the camera smoother and slightly slower 

- New soundtrack for the second level, ambient sounds, and sound effects

November 13:

- Added pick-up and throw mechanic so that one player picks up and holds the other player before they throw

- Fixed the bug where the players would switch sides from the intro scene to the game 

November 14:

 - Updated the first level to use assets by the art team

- Updated controller map to include the new pick up and throw mechanic 

- Updated our old intro scene to use the input manager

- New models for mountain pillars 

November 15:

- Updated level 1 soundtrack


Next Steps:

- Integrate the new soundtracks and ambient sounds 

- Integrate art assets and animations as they come in

- Explore moving platforms and crumbling platforms 

- Introducing instructive signage for the tutorial segment of the first level

- Continue developing the second and third levels

Get Ascent

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