DevLog 11


Hiya! Thanks for checking in to our final devlog for Ascent. With the final presentation quickly approaching, the team has been hard at work ensuring that our game is as polished as can be. We've had a great time working on Ascent, and we hope that you enjoy it as much as we do!

Nov 29-30

  • We spent this time reorienting ourselves after receiving feedback from both the Ubisoft playtesters and Elias. We wanted to get a good sense of what to prioritize and what was possible to implement in our remaining time.

Dec 1-2

  • Added more directional signs to give players more direction as they started their journey
  • Added signs onto checkpoints to indicate that both players are required
  • Implemented a way for players to zoom into tutorial signs for clarity
  • Added an orb to the end of the throw's trajectory, signifying where the thrown player will land
  • Made updates to the camera to prevent clipping through the environment
  • We received our first animations! We began work on implementing them into our game

Dec 3-5

  • Made more updates to the camera, so that each respawn begins with the camera pointing up at the climb's goal
  • Wrote a script for an introductory scene between the two characters, telling the players what the goal of the game is
  • We received even more animations! With that, we could begin work on the more cinematic elements of our game, such as creating the introductory scene in Unity and recording gameplay footage for our trailer
  • Squashed a few bugs pertaining to camera jitter and players being unable to properly trigger the new zoomed in tutorial signs.

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