DevLog 1


Hello everyone!
Welcome to Ascent, the casual co-op experience where you and your estranged friend to climb a mountain and become closer. As this is the first week (5 days) of development, there is not much to write about, but here is what we have accomplished.

Friday, September 22nd:
- The CS team met for the first time to set up GitHub and start brainstorming ideas for Ascent's main mechanics, aesthetics, etc.
- We decided that we wanted the game to have similar mechanics to Hang Line, a mobile single-player game where you climb a mountain by swinging with a grappling hook
- We also decided that for the game jam, we wanted to program the three basic parts of movement, swinging, climbing, and grabbing

Saturday, September 23rd:
- Game Jam 2 Day
- We were able to implement the swinging mechanic, a basic character design, and an idea of the environment, but that was it. We were constrained by the time limit of the game jam and needing to put together a playable game.
- We discovered that implementing grabbing was much more difficult than it seemed. When implementing this you had two choices, collisions (checking whether the climber came in contact with the snow piece), or object detection (checking whether the climber is in front of the snow patch). 
        - The first is tricky, because the collision will slow down the momentum of the characters, and the characters should be moving parallel
        - The second is tricky because using ray casting slowed the game down immensely (and within the timeframe of the game jam it was cut)
- We also started to work on the soundtrack, but for now are simply using a clip taken from Celeste.
- Finally, Angelina created some concept art for both the characters and the level design


Sunday, September 24th:
- The team met to start building the slide deck for our pitch presentation. We ironed out who will be presenting what slides (Angelina, Kaylee, and Joyce) and who would be controlling the demo and the slide deck (Tomas).

Next Steps: 
- We will now move on to publishing our Creative Brief which will have a complete and clear outline of our design and gameplay. It will be an expanded version of our pitch presentation. 
- We will also create a list of assets as well as request music that we need to begin further development on the game
- We will improve our game from Saturday to make a more complete demo for the pitch on Wednesday, September 27th
- We will pitch our game idea on Wednesday
- We will continue to refine our game ideas and work on the mechanics we started in the Game Jam

Get Ascent

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